Natlan chapter is going to adopt "performing-art-centered" design philosophy, which we already previewed in the 4.6 WQ. Everything about Natlan will be heavily serving the story (not Sumeru style, but Remuria style) and there's more sophisticated performance (not just animation)

And this imposes tougher requirement on the hardware, which is related to hoyo's announcement about the hardware and graphics the other day. In short, Genshin is steering its wheel from open world exploration to story telling, to its player base's (statistical) preference.

翻訳しても分かんなかった